Goodbye to 2000s graphics: Mark Zuckerberg's metaverse debuts hyperrealistic avatars

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Mitu100@
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Goodbye to 2000s graphics: Mark Zuckerberg's metaverse debuts hyperrealistic avatars

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Just a year ago, Mark Zuckerberg's ambitious metaverse was the victim of a plethora of jokes about the "2000s" aesthetic of the avatars that were making their way into what Meta's CEO insisted on selling as a genuine technological revolution.

The emergence of increasingly ubiquitous AI has caused Meta to relegate the metaverse to a certain extent (at least in public), but the truth is that Zuckerberg has by no means put this technology in a drawer and still has big plans for it.

In an interview with podcaster Lex Fridman, conducted with the invaluable help of virtual reality, Mark Zuckerberg has surprised everyone by hiding behind an avatar almost identical to himself, whose realism is years away from the rough drawings that the head of Meta had shown until now in previous meetings with the press.

Zuckerberg's revamped senegal number screening metaverse is now much closer to the real world and more closely resembles Apple's concept of this technology, for example, based on the Vision Pro mixed reality glasses.

The new hyper-realistic avatars that Zuckerberg showed off in his interview with Lex Fridman are part of Meta's Pixel Codect Avatars project . These avatars are created through a thorough analysis of the user's face by Meta's virtual reality glasses, which are capable of creating such avatars live and imitating at all times the gestures and facial expressions of those wearing the device.


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The hyperrealism of Meta's new avatars was evident in the hour-long conversation between Zuckerberg and Fridman. The avatars of the interviewee and interviewer recreated with great skill the gestures that are normally common in conversations between real people.
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